lunes, 2 de marzo de 2015

rubyquest - Day Eight

After a full week and a day since having started our project, we are finally at the point where we can focus on adding content without worrying about the basics of the game such as walking, animation and dialogue.

We decided to manipulate DOM elements in game and we are using jQuery for that. For example, our menu covers the entire screen and it pops into view if we press the 'M' key on our keyboard. Pressing M toggles it on and off for now, but we'll probably just show and have to click exit to toggle it off or something, we are still deciding. 

Dialogue works when our character is within a certain distance of a non-playable character and we press the spacebar. We are planning on adding a mini-game as well, and some easter eggs that will add flavor to the game. Even though for our pitch day we can only demo a couple of minutes of the game, we want to be as thorough as we can.

AJAX

A feature we still have to implement to our game is the puzzle challenge. Basically, we'll pop up an input box on our game and we have to type the challenge as is being described on our dialogue box. The challenge for us is going to be sending an AJAX post request to our server, to check against our database, and then get that get request back to keep going with the game. 

We are not sure how to do this yet, but I'm confident we can get it working by the end of the day.

Pair Programming

On Friday night, we implemented pair-programming for the first time, with one person driving and somebody else watching and helping out. It was a great learning experience as I had not done it personally and learned a lot from it. There are some pictures of that day that we will be posting later.

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