The Framework
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We decided to take Friday night and Saturday morning as our 'learn the basics' day. That meant that we would watch tutorials, read documentation and look at source code to get a feeling of what we were getting into. I can say that Mario, Travis and I went through this cycle of 'what am I doing!?!?' to 'I got this!!' and back to 'what am I doing!?!?' many times throughout the day.
The Coding
Since we need an actual website to run our game, we also decided to use Rails to power it up. We are going to need a database to store some information for our game, and we also want to have some features such as a Forum where players can interact, post questions, get help, etc. We also want to implement a Reviews section so we can get feedback on our game. Lastly, the website is going to have a Log In system that we will build from scratch instead of using Devise as it will not only be a great learning experience, but it will also let us customize it as we please.
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After quite a few hours of coding, we were able to accomplish quite a few things but we are having some problems using the keyboard to run our game. So far we've only been able to use the mouse which is not ideal but at least it works for now. We've reached out to different developers who have used LimeJS in the past to see if they can help us with this issue.
Going Forward
We really would like to solve the issue of using the keyboard for input, we are really going to need it for our puzzles, but so far we've created a mousepad that we can use to move our character around. We are using free art that we found online so far and we have not yet implemented animation to our walking but we will get there eventually I am sure. We'd like to have a five minute playable demo by Friday, so then we have another two weeks to really polish the game.
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